Gankers beware. There's a Bounty on Your Head!
Another interesting post from the World of Warcraft Suggestion forum, this time from Arkanon on the US Black Dragonflight realm.
Arkanon suggests that WoW implements a system for allowing layers to punish those evil tykes who take far too much pleasure in camping low level areas and ganking players who really don't have a hope in hell of defending themselves.
I think it's a great idea, and something which loosely entered my mind at various points during my level up through WoW. I remember in particular getting stuck for several hours (I logged out and back in agian BTW) at Nessingways in Stranglethorn Vale while a group of level 60's tore up the place. Presumably they had their reasons, but it ruined any chance I had of trying to complete or hand in quests I had.
In his post Arkanon goes so far as to suggest some game balancing ideas which I think is a great step as abuse of any new system is bound to be top of peoples gripes with a suggestion. I like the idea of having the player put up the bounty themselves, however going back to my own experience I'm not sure I could have offered any more than 50 silver or something for the head of the ganker giving me grief - which at 60 is not really worth spending time hunting for (unless you;re doing it for kicks and not cash).
I'd probably suggest that whichever NPC you register the bounty with should make up some of the bounty to make it more interesting to the level of player who might end up hunting the offending player down.
One thing missing from the forum post is that this bounty could not remain open forever. You'd have to put a limit on this of, say, a few days. After which you're a free agent again. Oh, and also it would be only fair that the player with the bounty on their head would be notified this was the case. Perhaps receiving a mail from an anonymous tipster.
A final thought. What if the player being hunted could turn the tables and defeat those hunting him? Would that be acceptable? Or just condoning ganking? :)
Arkanon suggests that WoW implements a system for allowing layers to punish those evil tykes who take far too much pleasure in camping low level areas and ganking players who really don't have a hope in hell of defending themselves.
I think it's a great idea, and something which loosely entered my mind at various points during my level up through WoW. I remember in particular getting stuck for several hours (I logged out and back in agian BTW) at Nessingways in Stranglethorn Vale while a group of level 60's tore up the place. Presumably they had their reasons, but it ruined any chance I had of trying to complete or hand in quests I had.
In his post Arkanon goes so far as to suggest some game balancing ideas which I think is a great step as abuse of any new system is bound to be top of peoples gripes with a suggestion. I like the idea of having the player put up the bounty themselves, however going back to my own experience I'm not sure I could have offered any more than 50 silver or something for the head of the ganker giving me grief - which at 60 is not really worth spending time hunting for (unless you;re doing it for kicks and not cash).
I'd probably suggest that whichever NPC you register the bounty with should make up some of the bounty to make it more interesting to the level of player who might end up hunting the offending player down.
One thing missing from the forum post is that this bounty could not remain open forever. You'd have to put a limit on this of, say, a few days. After which you're a free agent again. Oh, and also it would be only fair that the player with the bounty on their head would be notified this was the case. Perhaps receiving a mail from an anonymous tipster.
A final thought. What if the player being hunted could turn the tables and defeat those hunting him? Would that be acceptable? Or just condoning ganking? :)